Labrynth Chandraglier
DARK 3

Labrynth Chandraglier

  • Archetype:
  • Labrynth

  • ATK:
  • 1500

  • DEF:
  • 0

  • View:
  • 2597




(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
55± 6/ 100
Power Score
Intrinsic 53
Deck 57

Labrynth Chandraglier — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 57 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Chandraglier's value is its access to Labrynth Normal Traps: it sends itself and one hand card to the GY to set one Labrynth Spell/Trap from Deck, then returns from the GY to hand when a Normal Trap removes a monster. That is a real but cost-heavy conversion, so the score rests on consistent deck inclusion and recursion rather than on its 1500 ATK or its Level 3 body. No combo boards are supplied, so the combo and interaction axes stay low and rest on text inference alone. Deck presence (400 of 400 decks running it, 2.05 copies on average) confirms the card is a fixed Labrynth piece, not a power claim.

Axis scores

Axis Score Evidence
Accessibility 65 Runs in all 400 sampled decks at 1 to 3 copies, so it is usually in hand, but it has no searcher of its own and the set route is a Deck-to-field action rather than a hand play (deck evidence; observed).
Combo & Conversion 35 No combo boards are supplied, so the only conversion is a text-level set of one Labrynth Spell/Trap from Deck, not a multi-card board (text; inferred).
Resource Economy 35 Setting one Spell/Trap costs the card plus one discarded hand card, a net loss in hand, with a GY return only when a Normal Trap removes a monster (text; inferred).
Effect & Interaction 30 It gives no direct negation or removal; it only supports the Normal Trap plan that does the interaction (text; inferred).
Material Utility 40 A Level 3 DARK Fiend with no material clause in the text; usable as generic Level 3 fodder but not a clean material body (text; inferred).
Resilience & Flexibility 60 Usable from hand, field, and GY, with a GY recursion route after a Normal Trap resolves, and each effect is limited to once per turn (text; inferred).
Deck-Building Efficiency 65 Runs as a core 2 to 3 copy card in Labrynth lists with a 99% partner rate, so it is not a garnet or brick but is archetype-locked (deck evidence; observed).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 53, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in all 400 sampled decks, with 2 to 3 copies in most lists
  • Recurs from the GY to hand after a Normal Trap removes a monster
  • Sets a Labrynth Spell/Trap from Deck, which keeps the trap plan running

Weaknesses

  • Costs two cards (itself plus one discard) for one set, a net loss in hand
  • Archetype-locked to Labrynth text and its restricted Normal Trap plan
  • No direct negation or removal of its own

Counters / choke points

  • Any interruption of the Normal Trap plan removes the GY recursion route
  • Hand and field disruption before the set resolves

Best use

Searcher/Tutor (set from Deck) with GY recursion. Decks: Labrynth. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Quick Effect sends itself and one hand card to the GY to set one Labrynth Spell/Trap from hand or Deck; Card text: GY recursion when a monster leaves the field by your Normal Trap effect (except the Damage Step); Card text: each effect is once per turn
  • Observed: Runs in 400 of 400 sampled decks at a 2.05 average copy count; Top partners: Lovely Labrynth of the Silver Castle and Big Welcome Labrynth at 99% co-occurrence; Usage statistics show 100% inclusion in two Labrynth gameplay lists
  • Inferred: Role is Searcher/Tutor for trap access, with GY recursion as the secondary role; Combo conversion is limited because there are no recorded boards to confirm the set's downstream value; Generic utility is capped because the text is archetype-locked
  • Data gaps: no combos supplied, so combo conversion and starter/searched role are text-only inference no banlist token, so 3 copies (unlimited) is assumed no average starter count when present, so deck resilience is estimated from archetype spread alone no top-card ranking, so popularity is not used as evidence











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